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Devlog

  • General Discussion on How to Market our game
    April 19, 2021 by OMA1s
    According to a GDC talk in 2018 by Thomas Reisenegger, the first stage of selling a game is creating awareness. Meaning people should know about our game. This then transitions into consideration mean... Continue reading
  • Thoughts on optimizing the battle scene -- lasers & projectiles
    April 19, 2021 by Jiayue Wu
    We want to do our best to portrait epic space battle scenes in our game. If those battles happen in the real life, there will be countless number of lasers and projectiles, and we want to show them in... Continue reading
  • How to make a power shield?
    April 16, 2021 by li402050805
    We can often see this effect: when an object through a force shield, the edge of this object that is intersected with the force shield is highlighted (like the below-left image). The other example is... Continue reading
  • Features Tech Discussion(Ship Control, Resources Gathering, Roles)
    April 16, 2021 by Zihe
    Ship Control User will control the units by commands and mouse click. We will use Unity ray cast from screen to world location and use navigation agent to find the path. Units will have a command queu... Continue reading
  • Why we want to creat Space War
    April 15, 2021 by toazalea
    We rely on the experience of our predecessors all the time, and the same is true for game development. In this article, I want to talk about my thoughts on the great game genre of RTS and how it has i... Continue reading
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